Super Mario Party

The game was described as a "complete refresh" of the franchise, bringing back and revitalizing gameplay elements from older titles while also introducing new ones to go along with them.

Mario Party Superstars, a game featuring maps remastered from earlier entries and a return to the original formula, was released in 2021.

Minigames vary with rules and playstyle, such as 4-player free-for-alls, 2-on-2 or 1-on-3 matchups, or utilizing motion controls or HD Rumble.

One major difference compared to previous home console entries is the introduction of character-specific dice blocks: each character has a unique alternative dice block that has a different selection of numbers compared to the standard dice block, including a slightly higher chance of 3's (Mario), rolling only even numbers (Peach), and having a decent chance for a high roll but an equally likely chance to lose coins (Bowser).

In "River Survival", four players must work together to navigate through a series of white-water rapids under a time limit.

The final multiplayer-focused game mode is "Toad's Rec Room", where players can take multiple Nintendo Switch consoles and arrange and synchronize them to create larger, multi-monitor environments.

[4][5][6][3] The last major game mode in Super Mario Party is "Challenge Road", essentially a single player campaign wherein the player participates in every single minigame featured in the game, including those from River Survival and Sound Stage, now with unique challenges associated to them.

Here, players compete in five randomly selected minigames out of the aforementioned ten, aiming to get the highest combined score by the end.

[23] Jordan Ramée of GameSpot particularly praised the inclusion of character-specific dice blocks, stating they "added small moments of strategy into a series that has for too long solely relied on randomness".

[18] Alex Olney of Nintendo Life, like Slead and Claiborn, not only welcomed the omission of the car but also commended the game's overall presentation.

Olney particularly singled out the new hub world as a point of praise, noting that it added charm to the game even if it was not truly a necessary inclusion.

Super Mario Party sold 142,868 physical copies within its first two days in Japan, outpacing its two home console predecessors.

[28] Super Mario Party debuted at #5 on United Kingdom sales charts for physical copies sold, even during a very crowded release schedule.