Super Pitfall (スーパーピットフォール, Sūpā Pittofōru) is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES).
[3] Equipped with a gun, he seeks to recover the Raj diamond from a vast subterranean dwelling in the Andes Mountains and rescue his niece Rhonda and cat friend Quickclaw the Lion who are trapped deep in the caverns.
[3] The goal is to move Harry through a nonlinear cave maze finding the two trapped friends and collect the Raj diamond and return to the starting point.
[9] Micronics predominantly did work in outsourcing tasks and generally made Nintendo Entertainment System (NES) versions of popular arcade titles such as Ikari Warriors and 1942.
[20] Bill Kunkel wrote in Computer Gaming World found the playing character's movement was slow and floaty and that its gameplay and visuals were too similar to that Super Mario Bros. (1985).
[23] Tony Olive in The Rainbow reviewed the CoCo port, praising the graphics as arcade-quality, with smooth movement, and finding the game to be fun and challenging.
[13] From retrospective reviews, Stuart Hunt wrote in Retro Gamer that the game was derided by most fans of the Pitfall series.
Hunt specifically noted poor collisions detection, flickering sprites and stiff animation and that a lot of the game play involved frustrating trial and error.
Hunt also found that having a weapon in the game was useless as it passed over most enemies heads and that the sprite of the player looked too much like Mario in a safari hat.