Super Star Wars

[9] The port features enhanced options for saving, including cross-save, leaderboards and trophies, and modern displays and controllers.

"[12] Originally, the game design was planned to give the characters a dark black outline around their bodies.

[13] The game's audio contains scores from the movie, which were all arranged by Sculptured Software's in-house musician Paul Webb.

Paul then used the company's in-house music software to convert the scores onto the Super NES's 8-channel sound chip.

[14] A PC port of Super Star Wars was in the works since 1994, by Danish game company Brain Bug and produced by Softgold.

The game was almost completed, and was well into the playtesting phase, but in 1995 LucasArts decided to halt the development and cancel the release.

[15] A Mega Drive version was in the works by Sega Interactive from late 1992 to some point in 1993, when it was cancelled for unknown reasons.

[16] Entertainment Weekly wrote that "If you've ever fantasized about piloting an X-wing fighter into the heart of the Death Star, now you can do it—in simulated 3-D as well as reenact the movie's key plot developments.

"[34] In the same year, Flux magazine rated Super Star Wars 25th on its Top 100 Video Games.

Gameplay