[1] The screen-free console was marketed as suitable for in-and-outdoor play and used RFID technology, audio, and light as a replacement for a monitor.
Games for the console typically have users engage in physical or educational play by using a synthesized voice in combination with other sounds and a light.
[1][4] The input is generated by three buttons (white, green, red), the RFID-reader, an accelerometer, a microphone and a USB port.
[7][8] The USB port is also used to recharge the internal battery,[9][4] which when fully charged could run for approximately four hours.
[citation needed] The games are written in the Swinxs Talk programming language, originating from the field of Industrial robots (programmable Logic controllers) and is based on the concept of finite-state machines.
The wristbands, known as XS tags, are equipped with RFID chips that communicate with the Swinxs console.