Symphonic Legends – Music from Nintendo

The concert featured symphonic arrangements found in some of Nintendo's biggest game series, such as Legend of Zelda, Super Mario Bros., Pikmin, F-Zero and Donkey Kong.

[1][2] After the continued success of Symphonic Fantasies, Merregnon Studios and the WDR ambitiously announced their plans to follow up and work together once again on a new concert.

[3] Thomas Böcker further added soon thereafter that the concert was to take concept he had built the previous shows on even further, and experiment extensively to push the perception of video game music arrangement more than ever before.

Shiro Hamaguchi and Hayato Matsuo were chosen to make arrangements featuring a less experimental approach in order to balance out the concert program.

[4] The Symphonic Poem of the Legend of Zelda music is told through melody in 5 movements, titled Hyrulian Child, Dark Lord, Princess of Destiny, Battlefield, and Hero of Time.

A Video Game Symphony,[5] but was eager to create an arrangement that would be able to take advantage of the entire Zelda universe, from character themes, situations and emotional elements often found in the series.

The concert was performed by WDR Radio Orchestra Cologne and State Choir LATVIJA, conducted by Niklas Willén.

Hamaguchi’s arrangement made extensive use of the State Choir LATVIJA to represent the dramatic space battles found in the video game series.

Unlike the games, which feature a very fast-paced hard rock and metal style soundtrack, Hamaguchi’s arrangements significantly slowed down the source material and emphasized the drama and danger of the fast futuristic race he set out to depict.

This was done in order to tell explore and communicate Samus Aran’s inner chaos as a space warrior, and only provided a melodic triumph at the very end.

Benyamin Nuss joined on stage to perform piano for the Donkey Kong Country (Aquatic Ambiance) piece, arranged by Masashi Hamauzu.

The arrangement was a highly emotional angled interpretation of the source material, featuring delicate interplay between Nuss’s piano and Cizmarovic’s violin.

In order to tell a fully developed story, it making use of emotional overtones and melodic narrative, with passages inspired greatly by cinema.

[7]" Chris Greening of Square Enix Music Online said "The concert offers everything from gushing and epic orchestrations, to clever melodic and harmonic treatments, to impressionist and expressionist masterpieces, to even a full-length symphonic poem, highlighting every section of the orchestra and several soloists along the way.

[9]" Some criticism was given to the controversial Super Metroid arrangement by Torsten Rasch however, feeling that the piece was too far removed from the original source material.

Likewise, some felt Symphonic Poem was indeed too long compared to the more traditional arrangements often heard for video game music.

[12] The concert was performed by the Royal Stockholm Philharmonic Orchestra and Gustaf Sjökvists Chamber Choir, conducted by Arnie Roth.

[12] The Metroid piece was completely rearranged by Jonne Valtonen, and featured spoken narration, retaining still an experimental take on the original material.

[13] The concert garnered positive reviews from the press, with Audun Sorlie of Original Sound Version closing his report saying “Nintendo is all about bringing friends and family together, and give them experiences they will never forget.