Taito

The company maintains a chain of arcade centers, known as "Taito Game Stations", across Japan, alongside being a manufacturer of toys, plush dolls and UFO-catcher prizes.

[3] A refugee of the Soviet Union, Kogan previously worked in a factory in Japan during the country's involvement in World War II, before moving to Shanghai to join his father.

[3][4] Taitung, which translated to "Taito" in Japanese, dealt in floor coverings, natural hair wigs, and hog bristles.

[3] The Communist takeover of China prompted Kogan to liquidate the business in 1950 and move operations to Japan, which after the war was suffering a significant economic decline.

[3] The second business, a clothing distributor named Taito Yoko, struggled financially as a result of employee carelessness and constant loss of products.

[6][7] Increasing competition led to Taito abandoning the vodka business in 1955 and focusing on its successful vending machines, in addition to importing jukeboxes.

Though the deal had little impact at first, over 1,500 machines were sold by 1960 when the company began mixing Japanese records with American folk songs.

[3] A partnership with the Seeburg Corporation made Taito its exclusive agent in Japan and one of the nation's leading jukebox companies.

In 1967, they released Crown Soccer Special (1967), a two-player sports game that simulated association football using electronic components such as pinball flippers.

[15] In April 1986 and barely a month after becoming part of the Kyocera group, Taito merged with two of its subsidiaries, Pacific Industrial Co., Ltd. and the Japan Vending Machine Co., Ltd, and absorbed them both.

Japan Vending Machine was once an independent company but was purchased by Taito in July 1971 to strengthen its presence in the operation of amusement facilities.

[23] The purpose of the takeover by Square Enix was to both increase Taito's profit margin exponentially as well as begin its company's expansion into new forms of gaming, most notably, the arcade scene, and various other entertainment venues.

[31] On the other hand, Taito Soft Corporation (formerly SQEX) was left with 10 employees to concentrate exclusively on the development and publishing of video games for home consoles.

[33] On July 3, 2018, Taito announced in Famitsu that it will return to the software publishing business for the eighth generation of video game consoles.

The intention to return to the home console market came about because the company decided that it would be necessary to release Taito's intellectual properties on current platforms in order to increase profit.

Taito's former logo
Taito Ebina Development Center in Ebina , Kanagawa Prefecture . Opened in 1979, it closed in 2014. [ 22 ]