The game was released in Japan on September 7, 2011, and was localized in North America and PAL regions in August 2013.
[1][2][3] The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony.
It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik.
A sequel, Tales of Xillia 2, was released in November 2012 in Japan and in August 2014 in North America and PAL regions.
[7][8] Tales of Xillia consists primarily of two major areas: the field map and the battle screen.
Killing all the mobs will yield experience points, items, and allows the player to return to the field map.
Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points.
As spirits are needed to sustain nature, Maxwell waits for the day all humans on Elympios die off before dispelling the barrier.
[Game 3] Twenty years prior to the present, an Elympion cruise ship becomes trapped in Rieze Maxia, eventually forming a terrorist group known as Exodus.
In the present, medical student Jude Mathis investigates a military research facility in order to search for his missing professor.
In response, the military activates the lance which absorbs Milla's spirit companions forcing her and Jude to retreat.
After Rashugal's king is defeated, Exodus obtains and uses the Lance to temporarily disable the barrier protecting Rieze Maxia, allowing Elympios' army to invade.
[Game 5] Assisted by Auj Oule's king, Gaius, the party defeats Exodus at the cost of Milla's life.
[Game 6] After mourning her death, Jude leads the party to meet Maxwell and attempts to persuade him to dispel the barrier and save Elympios.
[Game 8] There, the party learns about Elympios' dependence on spyrix and an ongoing research on spyrite, a power source harmless to spirits.
The party returns to their daily lives with Jude joining a spyrite research team, Milla resuming her role as Maxwell, and Gaius uniting Rieze Maxia under his rule.
[13] A Tales game for the PlayStation 3 was announced on July 28, 2010's Weekly Shonen Jump and officially announced by Namco Bandai Games on August 2, 2010;[14][15] On December 15, 2010 Tales of Xillia was unveiled in Weekly Shonen Jump and its official website was launched.
[23] Due to time constraints, some planned features were excluded such as an onsen scene and having Gaius or Muzét as playable characters.
[29][30] On November 5, 2012, Ted Tsung, the North American producer for Tales of Xillia, announced the completion of the English voice recordings.
[Game 10] Tales of Xillia had several downloadable content (DLC) which changed a character's appearance or provided in-game bonuses such as items, currency, or levels.
Accompanying these costume releases were hair styles, accessories, palette swaps, and in-game bonuses DLC.
[3][34] Excluding Star Driver, the Japanese PlayStation Store's contents were released bi-weekly for North America and PAL region between August 6 and September 3, 2013.
Tales of Xillia Illustration: Matsumi Inomata X Kōsuke Fujishima's Character Work[Jp.
10] soundtrack was released by Avex Group on September 7, 2011, in a regular and limited edition;[47] it peaked 31st on Oricon's charts.
[4][5] In North America, Tales of Xillia was one of the top selling games on the PlayStation Network in August 2013.
[53] Joystiq lauded the execution of the plot for avoiding the usual JRPG "info dumps" and how small plot-lines intertwined into a larger conflict.
[56] PlayStation Official Magazine considered the plot as average and called it a let-down compared to the combat system.
[12] Game Revolution felt the characters were relatable and agreed with IGN about Milla's voice noting it sounded robotic and forced.