In 2012, she co-founded the organization Pixelles, which aims to increase gender diversity in video game development.
As a teenager, Short would spend her time meeting other people through massively multiplayer online (MMO) games.
In 2006, she applied for the master's degree program in video game design at SMU Guildhall in Texas.
[4] She moved to Montreal, Canada, in her mid-twenties at the request of her employer, which wanted to take advantage of attractive tax subsidies offered by the province to the video game industry.
"[8] Short later discussed the studio's focus on inclusivity[9] when designing Boyfriend Dungeon (2021), a dungeon crawler game about dating one's weapons,[10] which meant also giving the player options to date women and non-binary characters despite the title of the game.