Tennis for Two

American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance.

Its visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

In 1958, American physicist William Higinbotham worked in the Brookhaven National Laboratory in Upton, New York, as the head of the instrumentation division.

He served as the head of the electronics division of the Manhattan Project from 1943 to 1945, and began working at Brookhaven in 1947, which focused on researching peaceful uses of atomic power.

[5][6] He later recalled his intentions were that "it might liven up the place to have a game that people could play, and which could convey the message that our scientific endeavors have relevance for society.

The game also simulated the ball hitting the net if it did not achieve a high enough arc as well as changes in velocity due to drag from air resistance.

"[2] Due to the game's popularity, an upgraded version was shown the following year, with enhancements including a larger screen and different levels of simulated gravity.

It remained virtually unknown until the late 1970s and early 1980s when Higinbotham was called on to testify in court cases for defendants sued by Magnavox over the video game patents of Ralph H.

[9][10][11] Higinbotham himself felt that the game was an obvious extension of the Donner Model 30's bouncing ball program and therefore not worthy of patenting or a large part of his legacy; he preferred to be remembered for his post-World War II nuclear non-proliferation work.

[8][13] The replica implemented an analog computer using solid-state operational amplifier devices instead of vacuum tubes as the original Donner Model 30 did.

[17][18][19][20] Prior games were created primarily for academic research purposes or to demonstrate the computing power of the underlying machine, with the exception of the non-computer based cathode-ray tube amusement device.

Reproduced version of the game built at Brookhaven for the game's 50th anniversary [ 1 ]
Modern recreation of the controller
The setup for Tennis for Two as exhibited in 1959
1997 recreation of the original Tennis for Two setup