In 2016, the institution was featured among The Top 20 Schools to Hire From as selected by Animation Magazine and won 5th place worldwide in the CG Student Awards in 2015.
During the programmes, the students work not only on assignments but also in larger production teams on films and games, both within the school and in cooperation with a number of partner institutions.
The primary activity at TDA is a semester course in classical drawing, which provides students with a foundation for a creative career within art, design, advertising, architecture, animation and other related fields.
Projects cover a wide range of pedagogic and didactic activities, from efforts to help children with dyslexia learn to read by way of animation to computer interaction and games.
In order to assemble and motivate students and teachers who use animation in teaching, ALL has since 2006 held an annual film festival called ANIMOK.
Moreover, ALL organizes the annual conference ANIMATED LEARNING on creativity and visual teaching methods as well as number of different presentations on various cultural and educational events.
The Animated Learning Lab has close cooperation with various national and international cultural and educational institutions: schools, universities, and private and public companies.
When Arsenalet was founded in 2012, only 7 companies lived under its roof; now that number is 35, including SYBO Games, Nørlum, Monkey Tennis, Tumblehead, Visikon and SØNC.
The companies at Arsenalet are specialized in: Arsenalet offers a number of specialized services for residents of the cluster: The Animation Workshop acts as a national innovation network designed to encourage development and integration of animation, visualization and applied comics into new areas such as science, learning, communication, health care/patient empowerment, news production and interactive media.
The main target groups for the network's activities are, aside from the Danish animation industry, private companies and public institutions that seek to challenge the use of visual language.
These activities are carried out by teams of professional partners from within the visual media industry, working in close cooperation with institutions in the network.