The Bard's Tale (2004 video game)

In game dialogue uses a "snarky or nice" system that allows the player to change the outcome of many situations by deciding how they want to respond.

The city in which Fionnaoch's tower stands, Dounby, is only a few kilometres away from the ruins of real-world Skara Brae, where the original trilogy takes place.

(Most of the names for places are actual locations in the Orkney Islands, including Kirkwall, Dounby, Finstown, Houton, and Stromness.

Some optional areas are places in Ireland, including Dún Ailinne, Ardagh, Carrowmore, Emain Macha, and Tara.)

On the way to complete his quest, the not so valiant anti-hero will have to overcome the truly terrifying challenges of three monstrous guardians, break-dancing corpses, spontaneously melodious goblins, a giant, and a fire-breathing rat.

Alternatively, he can refuse to fight either the Druid Leader or Caleigh, allowing the undead to overrun the world, a situation he is content with as they make good bar buddies.

Club gave the iOS version a score of B+, praising the narration of Tony Jay, "whose incredulity and exasperation with pretty much everything in the game is a warm delight.

"[19] Detroit Free Press awarded the Xbox version three stars out of four and opined it was "one of the few games that is downright funny, and there were honest laugh-out-loud moments sprinkled throughout it that kept me playing.

"[20] The Sydney Morning Herald gave the PlayStation 2 version a score of three-and-a-half stars out of five: "The story and dialogue never cease to entertain.

An advertisement for the game prior to release showing The Bard following the path "Coin & Cleavage" as opposed to "Save the World"