[3] The game revolves around an ex-law enforcement officer named Vic who attempts to get inside an isolated religious colony called "Freedom Town" to check in on his sister's son, Alex.
[4][3] The leaders, Isaac and Rebecca Walker of the "Collective Justice Mission", preach socialism and sustainable agricultural living in a Christian society.
[5] Some elements of the game are procedurally generated, with each start changing people's allegiances, beliefs, and camp layout.
[4] Rouse was particularly intrigued by the Source family, a spiritual commune in the late 1960s which was situated in the Hollywood Hills.
[8][9][10][11] Robin Burks wrote for Screen Rant, "the big ideas don't live up to the hype with a game that's so small and gives the player very little to do.