The player may also pass a turn, request a hint for one playable word, and see the values of the tiles at any time by using a pull-down menu.
[2] Computer Scrabble was initially developed by Peter Turcan at the University of Reading[3] on an ICL mainframe as part of his PhD research into word structures and then ported to the 48K disc-based Apple II via an Intertec Superbrain.
[7] Leisure Genius was bought by Virgin Games in 1986[8] and continued to sell the original versions while also releasing ports for newer machines.
[2] Macworld reviewed the Macintosh version of Computer Scrabble, praising its faithfulness to the original board game, and challenging AI opponent.
[10] M. Evan Brooks reviewed the computer editions of Risk, Monopoly, Scrabble, and Clue for Computer Gaming World, and stated that "In this reviewer's opinion, Scrabble is the weakest product (given cumbersome play and graphics), while Risk and Clue: Master Detective are the strongest.