The Daedalus Encounter

The game follows a trio of space marines who fought in an interstellar war: Casey O'Bannon (the player character), Ariel Matheson (Tia Carrere) and Zack Smith (Christian Bocher).

On a routine patrol, their ship is attacked by enemy fighters, and Casey is critically injured by a hunk of space debris.

The elevator brings Ari, Zack and Casey into a control room where the device (which the orbs were inserted into) vanishes, revealing a fish-shaped shell.

In this new form, Casey possesses the limited ability to interact with his environment, his only way to communicate being through a yes/no interface and by emitting light pulses.

In order to save themselves, the trio must explore the huge alien ship and solve a large number of mind puzzles, such as connecting colored laser beams with mirrors, unlock a door with rotating shapes, playing an advanced form of connect the dots with a computer interface, and one combat sequence, battling aliens called Krin.

"[5] Christian Bocher described his character as "sort of a Han Solo meets Hudson in Aliens and that he was "kind of an idiot, kinda brave".

Wolf praised it for its "smooth, beautiful video; variety of gameplay; and plenty of puzzles," but criticized "excessive sit 'n watch segments, and some really dumb dialog."

"[9] Entertainment Weekly gave the game a B+ and stated, "It seems that most CD-ROM producers still haven't figured out how to combine compelling interactive elements with slick movie-style visuals and storytelling.

[15] Adrian Carmody of Quandary gave it 21⁄2 stars out of 5, and called it a big improvement over Critical Path, with better acting and "more intelligent gameplay."

He praised the hint system and ability to adjust the difficulty at any point, stating that it lets the challenge accommodate each player.

"[13] A critic for Next Generation likewise considered the FMV footage to be the highlight for its high video quality, stereo surround sound, and strong production values, remarking that "think of 7th Guest with a solid story and decent acting and you get the idea."

While he criticized that the interaction is too infrequent and the puzzles suffer from too wide a range of challenge, he concluded, "We almost hate to admit it, but here's an FMV title that works.