Aldwyn is an ordinary alley cat, who accidentally enters a shop while attempting to escape from a bounty hunter named Grimslade.
Just then, a young wizard-in-training, Jack, enters the shop with his mentor, the powerful wizard Kalstaff, to choose a familiar.
They travelled back to Stone Runlet, Kalstaff's dwelling, together, and Aldwyn met the other two wizards-in-training, Dalton and Marianne, as well as their respective familiars, Skylar and Gilbert.
Just when Aldwyn had settled down and was finally content, with an omen of three shooting stars, portending that three young wizards from Stone Runlet would save the world, things took a dark turn.
As the three familiars make desperate endeavors to rescue their loyals, Aldwyn discovers that he is in fact magical and possesses the power of telekinesis.
Following the clues hidden in a nursery rhyme, the familiars find their way to the sacred Tree Temple where they discovered that the Spheris, the globe which would lead them towards the Crown, had been taken three years ago by none other than Aldwyn's father, Baxley.
Desiring to find out all they can about Baxley, and bearing the knowledge that the future of the Queendom of Vastia depended on it, the three travel to Maidenmere, Aldwyn's birthplace.
Guided by the footsteps of his father and the clues, the familiars face many dangers before arriving at their destination - the place where the Snow Leopard's crown lies.
The book ends with the familiars, with the hired help of the bounty hunter Grimslade, prepare to seek out the seven animals, as Paksahara's Dead Army begins their invasion on Vastia.
The familiars retain the map he made to find the animals, however, and use it to start their journey, leaving their loyals, Jack, Marianne, and Dalton, in the cellar of Stone Runlet to keep them safe.
During this time, two of the three glyph stones fall, Aldwyn learns the current whereabouts of his twin sister, Yeardly, and has another encounter with his traitorous uncle, Malvern, who has been brought back to life due to Paksahara's summoning of the Dead.
Heading to the final glyph stone outside of Bronzhaven, the familiars and the seven animals needed to summon the Shifting Fortress encounter a brutal battle between Paksahara's zombie forces and Queen Loranella's troops.
After being accosted in the fortress by Dead warriors, the familiars' friends stay behind to fend them off, leaving Aldwyn, Skylar, and Gilbert to continue on.
The familiars release human magic back into Vastia, which helps turn the tide of the battle raging outside Bronzhaven, resulting in the success of Loranella's army.