The Fantasy Roleplaying Gamer's Bible

[4] Bunnell liked Fannon's approach of writing the book for non-gamers, noting the inclusion of "extensive glossary supplements...

"[4] Bunnell also liked Fannon's writing style, "deliberately amusing and self-referential, with a good deal of the humor at his own expense".

[4] Bunnell did criticize Fannon's history of gaming, saying that Fannon's narrative focus after the birth of Dungeons & Dragons "narrows too much; he concentrates on game companies and design trends while giving only sparse attention to evolution on the players' side of the cash register.

"[4] Despite this Bunnel concluded that "There’s room left on the reference shelf for more detailed books on specific aspects of gaming, but as a general survey of the field, this volume can’t be matched.

[1] He also stated that the discussion about means to dismiss "allegations of demon worship and black magic" was a sensible inclusion.