It implements the gameplay of the 1970 game Game of the Generals, in which two players contest control of spaces on a game board by moving game pieces with ranks hidden to their opponent and challenging opposing pieces; the results of challenges are determined by the hierarchy of ranks of those pieces, in a manner similar to Stratego, and decided by an electronic arbiter.
[1] The Generals is played on a 9 by 8 board of squares between a red army and a blue army each consisting of 12 Officers of different ranks, six Privates, two Agents (called "Spies" in Game of the Generals), and a Flag.
To start, both players arrange their pieces in any order on the first three rows of the board with the blank sides facing their opponent; this simulates the "fog of war" by hiding the identities of opposing pieces from each player.
The pieces are encoded mechanically with a series of raised dots on the bottom to communicate their rank to the electronic arbiter.
[1] The game was praised by Jeux & Stratégie #6 for its presentation and rules clarity.