The Guild 2 (German: Die Gilde 2) is a life simulation video game developed by 4HEAD Studios and published by JoWooD Productions.
Taking place within fictional versions of provinces of Europe in the fifteenth century, The Guild 2's main focus revolves around the player character's aim to simulate life in the Renaissance.
[1][2] The Guild 2 introduces features including construction and management, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, to simulate medieval life with characteristic features, role-playing game-style ability scores, classes and special abilities in European cities.
Similar to its predecessor, it features character classes and affects what buildings can be constructed and upgraded, which grants access to more improvements and therefore what businesses can be run.
[10][6] Dealing with a medieval legal system, town politics and rivalries between families can range from friendliness to open warfare.
With the titles come privileges that allow the character to perform political acts, like applying for public office and owning more businesses.
The Guild 2 takes place in the medieval world of the 15th century and begins in European cities like London, Lyon or Berlin.
Especially in the Middle Ages and the transition to the Renaissance in which many important influences, such as entry into politics and the potential associated rise of the civil society, as well as a growing meaning of cities are just as palpable as ubiquitous differences in status between different social strata, reflects the division of the church its entry and a spirit of optimism has been designed by a good development of action combined with a family empire foundation, to compete against players or computer-controlled opponents.
The game is characterized mainly by the increased importance of the private life of the individual figures and released in September 2006 to largely mixed reception at its launch.
[22] The team employed Pierre Langer of Dynamedion, to produce the album music and the sound effects for The Guild 2.
[6] Eoghan Brophy of the former gaming website gamers Europe praised the opportunity, that players can gain through accumulated experience in the form of redistributable points and noted that it is beneficial to invest them immediately upon receiving in class-related talents.
[31] Ludovica Lagomarsino of Italian reference point multiplayer praised both, the particular system of "favor" for both sentimental and political as well as commercial relationships as useful and also the user interface for its user-friendlyness.