The Labyrinth of Time

The Labyrinth of Time is a graphic adventure video game created by Terra Nova Development, a two-man team composed of Bradley W. Schenck and Michal Todorovic.

An illusion in the form of the mythological character Daedalus explains that King Minos has forced him to oversee the construction of a labyrinth that spans the space-time continuum.

As explained by the lone archivist on a lunar library, a figure identifying himself as the king appeared simultaneously to all world governments in all time periods, seizing control of their militaries and erasing all written history.

Despite their incongruity, each area is thematically connected by the story of Martin Garret, a professor intrigued with discovering the tomb of the unnamed Sorcerer-King at a far-off ziggurat near Uxmal.

They are also able to go back in time to Revolver Springs and pick up a newspaper explaining that the local graves were relocated to make way for a railroad extension project.

The Labyrinth of Time was re-released by The Wyrmkeep Entertainment Co. for the Microsoft Windows, Mac OS, AmigaOS, and Linux in December 2004.

The new versions of the game restored some audio quality and added a breadcrumbs feature for navigating mazes, as well as porting the original code to Simple DirectMedia Layer.

[8] In January 1994, PC Gamer UK awarded the game its "Recommended" seal, with reviewer Phil South giving it a 91% rating.

Deep because, once you get over the initial novelty and start to want something to occupy you for a while, the game has enough bite to keep you enthralled for as long as you're prepared to put the effort in, with puzzles and problems to tax experienced and neophyte adventurers alike".

The One expressed that the "packaging itself gives no indication of the down-beat nature of the game ... [the intro outlining backstory events] come as an unpleasant surprise" and criticized the mazes, stating that the auto-map negates their purpose, making them "nothing more than tedious", and were frustrated by the "dated" and "limiting" UI.

Screenshot of the Maze Center