Randor's people were hardened over generations by their inhospitable planet, which (combined with rigorous combat and martial arts training) resulted in them exhibiting speed, reflexes, strength, and fighting abilities all at the very upper limit of human ability and Randor himself is one of the most skilled amongst them, twice winner of the planetwide martial arts contest, a feat bettered by only one other legionary in the history of the contest.
The people of Moros acted effectively as mercenaries; however, they also have a strict moral code, and only offer their services to clients fighting in self-defence.
Keill begins to search for any fellow Legionnaires who may have survived, relying on his extreme physical conditioning and iron will to fight the course of the disease.
His extreme physical conditioning allows him to recover quickly, and he discovers that he has been completely healed of his radiation sickness by a strange group known only as The Overseers.
The Overseers' leader, Talis, explain to Keill that his home planet was destroyed by a malevolent entity known as 'The Warlord' whose sole aim is to spread war through the galaxy, enabling him to rule over the remains that survive.
With the help of Glr, and his prodigious abilities, Keill manages to defeat them; in doing so he takes on their leader from the Altered Worlds, (Planets where radiation and the environment have created mutations amongst the inhabitants,) Thr'un, a giant of a man who can grow plates of leathery armour from within his body.
Known as "The Cluster" it is the only source of a highly effective broad-spectrum antibiotic "Ossidin", and the colonists are attempting to secede from the home planet Veynaa.
He befriends council members Shalet and Quern, freighter pilot Joss, and makes an enemy of an enforcer Groll.
Using his unbreakable bones to advantage Keill damages the robot (which then attacks Joss in error,) and escapes from it and the ship, programming it for overlight before he leaves.
Keill and Glr are sent by the Overseers to investigate the planet Jitrell, which has been plagued by a series of violent crimes, carried out by highly trained combatants.
Glr is uncomfortable on the planet - the starwind when it arrives will kill her, but she is unable to stay under cover as being an avian species she has a fear of being underground.
During his capture Tam had theorised that the New Legion were a group of space pirates setting up base on Rilyn, and Keill sees no reason to change this story.
This leads to the Warlord sending an assassin to try to kill him, and while Keill pursues the gunman he is captured, rendered unconscious and taken to the far side of the Galaxy.
The One notes that as Keill was responsible for the dissolution of the Warlords earlier fighting force (The legions of Rilyn, from Day of the Starwind) it is fitting that he trains a replacement team.
Over a period of months Keill trains a group of mutants from the Altered Worlds, each with distinct fighting styles benefitting their mutations.
The pace slows down only when the author attempts to deal with a complex relationship; he has no feelings for emotional subtleties; sentence fragments grate.
[3] Mary I. Purucker in the School Library Journal said that Day of the Starwind was "full of action, cave-dwelling monsters and violence, this moves along at a good clip and leaves readers breathlessly waiting for the next in the series".
[4] Carolyn Caywood in the School Library Journal said that Galactic Warlord was "pure space opera, pitting heroes against evil doers with lots of action but no real insight.
The story is fast-paced, readable though not easy, and will have wide appeal among those teens who have enjoyed recent movie and television science fiction".
[5] She said of a sequel that "the constant action does not advance readers' knowledge about the Warlord, suggesting that several more books are planned before Keill finally catches up with his enemy.