After the protagonist is convinced by revolutionaries to sabotage the facility, stealth game elements are added, and players must engage in additional puzzles while maintaining high productivity levels.
[6] Rock Paper Shotgun felt the tasks meant to be rote were more compelling than the later puzzles involving stealth and sabotage.
[2] Though they said it explained its jokes too often and lacked the poignancy of other recent satirical games, PC Gamer called it "a breezy, charming caper with a broad anti-corporate theme".
[7] The Guardian and Slant Magazine were more negative; they felt the satire was superficial and ignored real-world concerns about sweat shops in favor of what seemed to them like an unearned and unconvincing story of rebellion.
[8][9] Nintendo Life wrote, "It's likeable and well-packaged with plenty of character, but it doesn't always deliver", finding some of the puzzles "fiddly".