The game criticizes media coverage of the Israel–Hamas war and editorial bias towards certain groups while drawing on themes relating to Noam Chomsky's theory of manufactured consent.
The goal of the game is to maximize readership with grabbing headlines, while also appealing to the approval ratings of three groups: the police, the rich, and the state of Israel.
[5] Pedercini used data from Fairness & Accuracy in Reporting to create the headlines used in the game, as well as Google News to compare how different outlets covered the same stories.
[5] On his inspiration, Pedercini said, "The war crimes and the suffering of civilians are painstakingly documented, a great majority of Americans across party lines disapprove of Israel's conduct, and yet the Western elites united in supporting Netanyahu's government ...
"[5] Many of the headlines have the option to reword them into passive voice, in order to shift responsibility for negative actions away from the groups the player must keep happy.