A round in the game ends when one wrestler pins their opponent for a three count; two wins constitute a victory.
If a player is low on health, the stun meter will normally be higher, making pin attempts harder to resist.
During matches, wrestlers have a health meter that drains as they perform special moves, and gradually refills when they are not attacking.
[3] Several different power-ups are also available in the game, including a donut that increases speed, bowling pins that can be used as clubs, and bubble gum that slows players down.
[5] At the Electronic Entertainment Expo in 2000, Fox Interactive announced its plans to produce and publish the game for the PlayStation console.
Karly Young, director of Fox Interactive, said that the company had received an "overwhelming" response to their previous Simpsons games, so they wanted to give the fans "another dose of Bart and Homer—this time for PlayStation gamers".
[6] In January 2001, Fox Interactive ceased operating as a standalone publisher to focus more on development, and they would now function as a co-publisher.
[7] On March 12, 2001, the company announced that Activision would co-publish and distribute the title in North America, with the publisher citing a "casual gamer interest" for their acquisition.
The acquisition of this game reinforces our strategy of delivering products based on powerful, recognizable brands.
[4] Michael Lafferty of GameZone, however, called the graphics "quite good, though a little clipped at times by the pace of the combat".
[4] Scott Steinberg of NextGen called it "A horrific, licensed beat-'em-up [sic] that's so terrible it will actually make you grateful most companies opt for kart racers instead.
He praised the game's audio track, and thought it was "fun" because the comedy is straight from the television show, and the characters will "bring a smile to your face".