The Texas Chain Saw Massacre is a 2023 asymmetrical survival horror game originally developed by Sumo Nottingham and published by Gun Interactive.
The game received generally positive reviews upon release, with praise directed to its faithfulness to the 1974 film and its unique four versus three gameplay, though criticism towards its matchmaking and technical issues.
The plot revolves around Ana Flores and her college friends, who go searching for her missing sister, Maria, near the fictional town of Newt, Texas.
The plot revolves around Johnny who enters a Sorority House in Granger Hill, Texas, with the intention of killing the girls living in it.
Perks and attributes are unlocked via the skill tree, allowing each character to be customized and fit a certain play style.
If the police have been called successfully, players will have a limited amount of time to survive in the Sorority House with Johnny.
The Sorority Girls players can find various weapons and distractions like a wrench, a knife, and pepper spray, as well as perfume that can be thrown at Johnny to reveal his location.
Leatherface is portrayed by Kane Hodder with Lex Lang providing the voice after being played by Gunnar Hansen in the original film, having died in 2015.
Edwin Neal reprises his role as the Hitchhiker from the original film, with Sean Whalen performing the motion capture for the character.
Johnny and Sissy are new to the Texas Chainsaw Massacre franchise and were created with input by original film screenwriter Kim Henkel.
Ana was voiced by Jeannie Tirado, Connie by Bryarly Bishop, Leland by Matt Lowe, Sonny by Zeno Robinson, Virginia by Barbara Crampton, and Danny by Michael Johnston.
[45] Writing for GamesRadar+, Jordan Gerblick praised the visual design and atmosphere but criticized the tutorials, lack of objective markers, and technical issues.
He wrote, "Leatherface brings with him an iconic presence that puts Dead by Daylight's take on the chainsaw-wielding psychopath to shame, as well as truly ingenious refinements to the genre, but he's accompanied by a matchmaking system that frequently makes you wait five minutes or more for a game, a host of bugs and server issues [...], and an utterly sorry excuse for a tutorial.
"[46] Writing for Slant Magazine, Ryan Aston praised the victim's tense gameplay and its faithfulness to the original film.
These included an unsatisfying and limiting progression system combined with repetitive gameplay due to the similarity of maps and escape methods.
Bardhan found the game's story to be "an admirable living shrine" to the 1974 film, but does not fully "embrac[e] its own unsettling narrative" with horror elements being undercut by short match times and repetitive gameplay.