In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character.
However, the player is unable to move the camera to resolve occluded views or focus on areas of interest,[2][3][4] and may jerk or end up in awkward positions if the character is near a wall.
[5] Such a system allows designers to use the language of film, creating mood through camerawork and selection of shots.
Fully interactive camera systems are often difficult to implement in the right way;[citation needed] GameSpot's Jeff Gerstmann argued that much of the Super Mario Sunshine's difficulty comes from having to control the camera.
[7] Conversely, IGN's Matt Casamassina called The Legend of Zelda: The Wind Waker's camera system "so smart that it rarely needs manual correction".