TimeSplitters 2

TimeSplitters 2 is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in October 2002 for PlayStation 2, Xbox and GameCube.

The game's story focuses on the efforts of a space marine who seeks to recover powerful time crystals from a race of alien mutants called TimeSplitters, which leads them to taking on the form of an individual dealing with their own problems across different time periods between the 19th and 25th century.

The developers focused on expanding the story element following 2000's TimeSplitters, and features influences from various film genres, including horror, action and science fiction.

TimesSplitters 2, along with the other games in the trilogy, were rereleased on the PS4 and PS5 as a PS2 Classic in 2024, with trophy support, a rewind feature and improved loading times.

[5] TimeSplitters 2 is a first-person shooter that requires players to kill enemies and complete objectives using a variety of weapons and tactics in different predefined scenarios.

Armour and health bars on the sides of the screen lower when the player is shot, which can be increased by walking over body armor and first aid kits.

Some weapons have an alternate fire which activates a feature such as launching a grenade or detonating a remote mine.

After the objective is completed, the game will end, and a medal will be awarded depending on the number of points obtained.

Cheats can be turned on in the options menu to activate features such as unlimited ammunition or the ability to shoot paintballs.

Weapons, armour, and other items that enhance players' abilities are placed in several preset positions scattered about the map.

There is a bar in the left side of the screen, representing memory, that lowers each time a tile or item is placed.

[17] In 2401, humanity is in the midst of a war against the TimeSplitters, a sadistic alien race intent on bringing about the destruction of mankind.

Sealing themselves into the portal's chamber, Hart decides to stay behind and operate the device, while Cortez uses it to track down the crystals.

Upon arriving in the first time period, Siberia in 1990, Cortez finds himself taking on the form of a female spy who was sent to investigate unusual activity in the area (in a similar manner to the TV series Quantum Leap).

[18] Undeterred, Cortez attempts to complete each person's agenda in their respective time period, all while tracking down the crystals that have influenced events in that point of history  – ranging from Notre Dame in 1896, an Aztec temple in 1920, to a major conflict with robots in 2312.

But by this time, the TimeSplitters regain access to the portal device and attack the pair, killing Hart in the process.

In February 1999, 15 months before the release of Perfect Dark, several members of Rare that were part of the GoldenEye 007 development team, including Steve Ellis, Karl Hilton, Graeme Norgate, and David Doak, left to form their own company called Free Radical Design.

The GameCube version displayed the quote "Heir apparent to GoldenEye", by Electronic Gaming Monthly.

In addition, Europe, France, Japan, South Korea, and the United States each have different box art.

[28] One of Homefront's programmers, Matt Phillips, revealed in 2021 that he had placed the whole of Timesplitters 2 at a 4K resolution as an Easter egg from one specific arcade cabinet, but had lost the code to trigger it.

Shortly after announcing this on social media, one of the people that Phillips had shared the code with was able to provide it, proving the existence of the game.

[57] IGN concluded that the game was "clearly the best multiplayer first-person shooter on the PlayStation 2", but commented that it was not story-driven and little empathy was felt for the characters.

"[8] Official U.S. PlayStation Magazine praised it as "easily one of the best first-person shooters out there—on any system", but called its lack of online play "criminal.

Screenshot of the Chicago level