Along with Allumer's Blandia, Time Killers is one of the earliest weapon-based fighting games modeled after Capcom's Street Fighter II (1991).
A home port for the Sega Genesis was released four years after the arcade version, after having been delayed and even cancelled for a time.
The attack buttons involving respective arms and legs are also the basis of BloodStorm as well as Namco Bandai's Tekken series, the 2011 Mortal Kombat game, and Bio F.R.E.A.K.S..
Both arms can be severed in the same round, forcing the character to fight with only legs and head and depriving them of the ability to block or use any weapons.
[citation needed] In early 1997 a THQ spokesperson stated that all plans for further ports of Time Killers had been cancelled.
[4] In the United States, Play Meter listed Time Killers as the eighth most-popular arcade game in February 1993.
"[5] They gave it a second review the following month, in which they lowered the score to 3.5 out of 10 and assessed it as a botched conversion of an already awful arcade game, citing poor graphics, audio, and controls, and generally unappealing gameplay.
[6] Upon the Genesis version's ultimate release in 1996, GamePro criticized that the game was completely unchanged from the 1994 review copy, retaining the same routine gameplay, poor controls, choppy animation, muffled voices, and backgrounds which "look almost 8 bit".