[1] Players often spend large amounts of time after the opening as they consider their plans and calculate various tactical variations.
When the opponent is in time trouble, Webb advocated the barrage technique which involves planning two or more moves ahead, and then playing them in rapid succession.
A player with less than five minutes remaining, in a game where there is not a 30-second or greater time increment per move, is not required to keep score as usual.
If only one player is in time trouble and not recording moves, the opponent's scoresheet may be used to update the score.
[4] A tournament played with article III.4 allows a player with less than two minutes remaining to summon the arbiter and request that a five-second increment be introduced.
In a tournament played with article III.5 a player with less than two minutes may summon an arbiter and request that the game be declared drawn "on the basis that his opponent cannot win by normal means, and/or that his opponent has been making no effort to win by normal means".
Several high level blitz tournaments, such as the 2009 World Blitz Championship, are played with a two-second increment which allows players time to execute moves and discourages attempts to win on time in trivially drawn positions such as king and knight versus king and knight.