Tobal 2 (トバル2, Tobaru 2) is a 1997 fighting video game developed by DreamFactory and released by Square for the PlayStation.
[3] Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral.
[4] Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No.
Unlike the dungeon-enclosed Quest Mode of the original, it also offers an explorable town that allows the player to eat, sleep, and shop.
As the player progresses through the game, the character gains experience for each body part or type of attack (the most important being each arm, each leg, throwing and guard).
The higher the level of the characters arms and legs and throw, the more damage an attack using that part will yield.
The progress of the game can be saved using the church buildings in the town, and the character (consisting of additional data such as max hit points and attack/defence levels) can be used in the arcade and versus mode.
It would have been the sixth and last title to be part of Square's publishing deal with Sony Computer Entertainment America; the companies instead opted to release Einhänder.
Like the soundtrack for the game's predecessor, it includes a fusion of many different styles such as jazz, funk, and rock and roll.