Tokyo RPG Factory

During its lifetime, three titles were developed to varying degrees of critical and commercial success: I am Setsuna (2016), Lost Sphear (2017) and Oninaki (2019), each themed after a component of the Japanese concept of setsugekka ("snow, moon and flowers").

Noted Square Enix staff member Takashi Tokita provided input on the first two titles before taking on a creative role in Oninaki.

Beginning in March 2013, Square Enix—known for its work in the role-playing video game (RPG) genre—underwent structural and policy changes when Yoichi Wada stepped down as president and was replaced by Yosuke Matsuda.

[2] Taking inspiration from the corporate structure of outsourcing and freelancing staff common with Western movies and video game development, Matsuda "bypassed" Square Enix's corporate structure to create a small-scale subsidiary studio which would feature freelance guest developers working alongside company staff.

[11][12] Takashi Tokita, known for his work on Chrono Trigger, provided input for the battle systems of the first two games, then took a deeper creative role in the third.

[10] For their three games, Tokyo RPG Factory drew thematic and visual inspiration from the Japanese concept of setsugekka ("snow, moon and flowers"), an artistic theme in which each component serves as a metonym for its associated season.

[13] At Tokita's urging, Inaba wrote a more mature narrative than previous titles from the developer, focusing on death-related themes and examining the concept of reincarnation.

[10][27] While it saw strong positive responses from players,[28] Tokyo RPG Factory suffered a financial loss during that period due to low sales.