The game uses a very simple skill-based task resolution system based on a list of only 23 skills that cover all possible character actions.
These are assigned to four controlling attributes, humorously named "Muscle" (strength), "Zip" (dexterity and speed), "Smarts" (intelligence) and "Chutzpah" (pushiness and self-confidence).
[6] In the December 1984 edition of Dragon (Issue #92), Michael Dobson commented that the game "appears at first glance to be an elaborate joke."
"[8] In the December 1984 edition of Imagine (Issue #21), Mike Lewis liked the game, stating, "Toon is a very refreshing change from the usual run-of-the-mill rpgs which have been appearing recently.
He also admired the writing style, saying "[Greg] Costikyan has clarity, wit, and the good sense to be brief, as well as an obvious love for cartoons.
DiTillio concluded "for a few hours of silliness, Toon can't be beat and is a refreshing change from the ofttimes leaden pace of other role-playing games.
"[11] In the March 1985 edition of White Dwarf (Issue #63), Stephen Kyle gave the game an excellent overall rating of 9 out of 10, stating that "all of us have favourite cartoons or characters and Toon enables you to recreate them easily and with a lot of fun.
Bambra complimented the easy rules and flexible system, and concluded, "I highly recommend it as an evening’s entertainment and as a cure to role-playing blues.
More importantly, it was the first in a wave of rules-light games that flew in the face of the accepted design doctrine that RPGs needed complex rules systems to be fun or satisfying.