[2] T E Network, Inc., which created and operated the TEN service, was formed from the merger[3] of Optigon Interactive and Outland[4] in June 1995 when they received their first round of venture capital funding from Vinod Khosla, a general partner at Kleiner Perkins Caufield & Byers.
It was a major challenge circa 1996 for consumers to find consistent low-latency connections to central servers or to other game players because of the latency intrinsic to dial-up modems and the heavy congestion at the Internet peering points.
Even with the combined revenues of subscriptions and advertising, TEN remained unprofitable, failing to reach the critical mass numbers of subscribers needed to cover their costs.
As Internet advertising was starting to gain traction, T E Network decided to focus on easy-to-access and easy-to-play browser-based games that would appeal to a broad audience and attract enough unique users to drive an advertising-based business model.
Organizations like the PGL enhanced the awards, and in 1997 Dennis Fong, also known as Thresh, a professional gamer, won John Carmack's Ferrari at the Red Annihilation tournament.