Townscaper

[7] This allows for towns that feel more organic and unstructured when compared to similar games that are based on regular grids.

Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design.

[11] Natalie Clayton of PC Gamer wrote: "Townscaper may not have the complexity of a Cities: Skylines, but its quaint towns littered with cobbled streets and old churches, dockyards and lighthouses feel more instantly homely than the sterile American-styled metropolises of "real" city-builders.

"[14] Christian Donlan of Eurogamer wrote: "[...] but met on its own terms, diving in when you've a few spare minutes to lay down a new neighbourhood, Townscaper is an absolutely joyous little time waster that's kept me busy since it first hit early access last year (opens in new tab).

"[15] Tilly Lawton of Pocket Tactics wrote: "Townscaper serves up a gorgeous, illustrative art style, serene sound design, and a simple concept that’s sure to put you at ease.