A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché shutting down the following year.
For instance, the first mission, which takes place in the kitchen, is a basic training level involving swapping vehicles and different types, including a helicopter, pick-up and plane.
[2]Chomard said that No Cliché attempted to "avoid any comparison to Toy Story" but acknowledged that the studio were "big fans of Micro Machines, and it's true we took it as a reference of a good game with small cars".
"[17] Jeff Gerstmann of GameSpot said in his early review of the game, "Toy Commander does a nice job in the graphics department.
"[15] In most of the causal reviews of Toy Commander, players enjoy the graphics more than the tricky control scheme on difficult levels.
Adam Pavlacka of NextGen said of the game, "If there's trouble in paradise, it's that success in a given mission is often a matter of trial and error (instructions are often vague), and playing certain stages over and over can grow tiresome.
In 2000, it produced Toy Racer and helped Raster Productions into coding localisation for the European release of its Dreamcast Quake III Arena port.
No Cliché created a special Christmas-themed demo of Toy Commander exclusive for Official Dreamcast Magazine.
[22] No Cliché also created a special summer-themed demo of Toy Commander exclusive for Official Dreamcast Magazine.
The game also serves as an expansion to Toy Commander and its racing sections, designed exclusively for both offline and online multiplayer modes for up to four players.
It did not meet the same commercial success as its predecessor, having a much more limited single-player mode but shares similar toys, often in a different livery and using the same rooms in the house.