Each team brought six treasured items from home, three per player, and risked having them destroyed ("trashed") if they performed poorly in the game.
At the start of Round 1, each team put three items at risk and Hardwick asked a toss-up question to establish initial control, with no points at stake.
The team that won control chose one of their opponents' items; Hardwick then announced a category and asked three toss-up questions worth 50 points each.
The challenged team had to answer two questions correctly in order to save the item; if they failed to do so, it was trashed in full view of them and the audience.
The losers received a cheap, tacky parting gift (such as a Simpsons chess set) and were also required to do 10 hours of community service.
They alternated roles, one player describing a video and the other trying to guess the band in it, and won a grand prize if they solved all six before time ran out.