A treasure hunt is another name for the game, but it may involve following a series of clues to find objects or a single prize in a particular order.
[2] Gossip columnist Elsa Maxwell popularized scavenger hunts in the United States with a series of exclusive New York parties starting in the early 1930s.
In 1944, she wrote: "In the Treasure Hunt [...] intellectual men were paired off with great beauties, glamor with talent.
[citation needed] Letterboxing is an outdoor treasure hunt activity that combines elements of orienteering, art and problem-solving, and dates back to the 1850s.
An armchair treasure hunt is an activity that requires solving puzzles or riddles in some easily portable and widely reproduced format (often an illustrated book[15]), and then using clues hidden either in the story or in the graphics of the book to find a real treasure somewhere in the physical world.
An early example of the genre is Kit Williams' 1979 book Masquerade while games still in play include The Secret and On the Trail of the Golden Owl.
An unusual example of the armchair treasure hunt is the book MAZE: Solve the World's Most Challenging Puzzle by Christopher Mason, with the publishers awarding a prize of $10,000 USD to the reader who deciphered and solved a riddle using clues in the book's illustrations.
In the United Kingdom, a show title Treasure Hunt was aired between 1982 and 1989, featuring two contestants solving a series of clues in a studio to direct a skyrunner in a helicopter looking for an object.
[16] Internet scavenger hunts invite participants to visit different websites to find clues and solve puzzles, occasionally for a prize.
The first internet hunt was developed in 1992 by Rick Gates to encourage people to explore the resources available online.
Some companies, such as thesecret.city, have started to run scavenger hunts through popular messaging apps, like WhatsApp and Telegram.