Trembling hand perfect equilibrium

In game theory, trembling hand perfect equilibrium is a type of refinement of a Nash equilibrium that was first proposed by Reinhard Selten.

[1] A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.

A perturbed game is a copy of a base game, with the restriction that only totally mixed strategies are allowed to be played.

-player strategic game where every pure strategy is played with positive probability.

Then define a mixed strategy profile

as being trembling hand perfect if there is a sequence of perturbed games strategy profiles

Note: All completely mixed Nash equilibria are perfect.

Note 2: The mixed strategy extension of any finite normal-form game has at least one perfect equilibrium.

[2] The game represented in the following normal form matrix has two pure strategy Nash equilibria, namely

Player 2's expected payoff from playing L is: Player 2's expected payoff from playing the strategy R is: For small values of

, player 2 maximizes his expected payoff by placing a minimal weight on R and maximal weight on L. By symmetry, player 1 should place a minimal weight on D and maximal weight on U if player 2 is playing the mixed strategy

However, similar analysis fails for the strategy profile

Assume player 2 is playing a mixed strategy

Player 1's expected payoff from playing U is: Player 1's expected payoff from playing D is: For all positive values of

, player 1 maximizes his expected payoff by placing a minimal weight on D and maximal weight on U.

For 2x2 games, the set of trembling-hand perfect equilibria coincides with the set of equilibria consisting of two undominated strategies.

In the example above, we see that the equilibrium is imperfect, as Left (weakly) dominates Right for Player 2 and Up (weakly) dominates Down for Player 1.

[3] There are two possible ways of extending the definition of trembling hand perfection to extensive form games.

The notions of normal-form and extensive-form trembling hand perfect equilibria are incomparable, i.e., an equilibrium of an extensive-form game may be normal-form trembling hand perfect but not extensive-form trembling hand perfect and vice versa.

As an extreme example of this, Jean-François Mertens has given an example of a two-player extensive form game where no extensive-form trembling hand perfect equilibrium is admissible, i.e., the sets of extensive-form and normal-form trembling hand perfect equilibria for this game are disjoint.

[citation needed] An extensive-form trembling hand perfect equilibrium is also a sequential equilibrium.

A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is not necessarily so.

Myerson (1978)[4] pointed out that perfection is sensitive to the addition of a strictly dominated strategy, and instead proposed another refinement, known as proper equilibrium.