Tribe 8 (role-playing game)

Tribe 8 is a fantasy/post-apocalypse role-playing game designed by Philippe R. Boulle, Stéphane Brochu and Joshua Mosqueira-Asheim with visuals by Ghislain Barbe.

It was first released in 1998 by Canadian publisher Dream Pod 9 as a departure from their mostly mecha line of hard science fiction games.

Though the nature of this disaster is never fully explained, the result was the appearance of the "Z'bri", twisted demonic creatures of spirit who either initiated the fall of the "World Before," or came in the wake of its destruction.

[2][3] Player characters typically take on the role of the Fallen, outcasts from the Tribes who live on the exile island of Hom (present day Île Sainte-Hélène).

[2] The game has a strong metaplot, which tells the tale of the Fallen's struggle with the Tribes, the demonic Z'bri who had destroyed the world before, and also with themselves.

The Fates: The Pillars of the Nation: The Dancers: The Dead: The first printing of the core rulebook was soft cover and was later reprinted in a hardcover format.

[citation needed] According to Shannon Appelcline: "The game was very well received for its combination of evocative setting, interesting metastory and non-linear play.

"[1] The November 1998 issue of Pyramid reported that "Tribe 8 - the newest game release from Dream Pod 9, is an innovative post-apocalyptic Earth.

Summed up in the phrase 'The Past is Dead, Your Future Begins Now,' Tribe 8 deals with the possibilities of what is to come, rather than dwelling on what has happened.

The book opens solidly, with the prophecies and words of the leaders and people who inhabit the island of 'Vimary,' the detailed setting of Tribe 8.

The world is rich and textured, coming alive as you follow the confessions and tales, and you learn of the many and varied elements of Vimary through the seamless prose.