The series was financed via crowdfunding, and came to widespread attention when its Kickstarter campaign triggered a wave of online harassment against Sarkeesian,[2] causing her to flee her home at one point.
Attackers sent Sarkeesian death and rape threats, hacked her webpages and social media, vandalized her article on Wikipedia, and posted disparaging comments online.
[8][12] The events generated substantial press coverage and helped bring the issue of pervasive sexism in video gaming to wider attention.
[13] After the close of the Kickstarter, Sarkeesian decided to redevelop her concept for the series, writing that the additional funding allowed her to "expand the scope, scale and production values of the project".
In January 2013, Sarkeesian launched a Tumblr web page called "Bits of Tropes Vs. Women in Games" previewing samples of the first video.
[26] In August 2014, after the release of the sixth episode of the video series, which focused on the "Women as Background Decoration" trope, harassment of Sarkeesian had reached such levels that she announced that a threat drove her out of her home.
He judged it limited in failing to analyze the cultural milieu that perpetuates damaging tropes, but overall found it an "intelligent, engaging, and entertaining point of departure" for viewers interested in media studies.
"[32] Jesse Singal of The Boston Globe wrote that the videos' strength lies in Sarkeesian's "deft[ness] at anticipating rebuttals", and said such work was important in challenging the industry to move away from overused tropes.
[3] Maddy Myers of Paste stated that Sarkeesian faces difficulties due to the unrealistic expectations and intense scrutiny placed on her and other female video game critics.
"[35] Chicago Sun-Times columnist Neil Steinberg wrote that Sarkeesian's attackers effectively deter legitimate critique of her work, as many commentators are wary of being associated with the harassment.
[36] Noah Berlatsky wrote in Newsweek that some sex workers have objected to Sarkeesian's discussions of video game portrayals of their industry, particularly her use of terminology that they believe plays into the objectification she criticizes.
[37] Cathy Young wrote in RealClearPolitics that the Tropes vs. Women videos are "full of selective and skewed analysis" that overlooks evidence that may challenge Sarkeesian's arguments.