Heartbeat Mode involves the player constantly eliminating blocks from a descending wall, Marathon Mode has a glass wall as its main twist, and Infinipuzzle has an infinite grid of blocks on which the player has to focus to clear grids for as long as possible.
[7] The Bridge was released on Steam and won in the 2012 Indie Game Challenge for Achievement in Art Direction and Gameplay.
[8] The concept for Tumblestone was invented during a 48-hour game jam, where he met writer Justin Nafziger and programmer Alex Schearer, the latter of whom had prior experience at Microsoft.
[10] Taylor worked with Nafziger, Schearer, and Castañeda to produce a prototype that began as a Space Invaders-like game in which the player has to shoot three identical, moving, colored ships in a row into still blocks using a specific concept.
[11] On the review aggregator website Metacritic, Tumblestone had average scores of 71, 91, and 82 for its Xbox One,[12] PC,[13] and Wii U versions[14] respectively.