Turbo Dismount

Turbo Dismount's gameplay involves the player placing a crash test dummy in one of a wide selection of vehicles and aim to cause as much damage as possible to rack up points to achieve a high score.

The game received generally positive reviews, with critics praising the presentation and the camera, but was criticised for being limited in scope.

[2] The player can then send the vehicle using pre-set paths into a level to cause damage and rack up points to try to beat the high score.

[14] During the development of the game, Team Secret Exit wanted to go against the standard of most ragdoll/physics sims by making Mr. Dismount a more sympathetic character towards the player.

During an interview with Kill Screen, Kahrama went on to say the crash dummies themselves were inspired by "little posable wooden mannequins" and was quoted as saying: Mr. Dismount is not a crash-test dummy, he’s an abstraction of a human figure, by having a simplified, abstract visual style the viewer’s attention is not on the surface details, but instead on the movement itself.

By having Mr. Dismount make gruesome sounds during impacts, without the use of gory imagery, Kahrama believes it would evoke "a stronger emotional response than full-on graphic violence”.

During a talk at Pocket Gamer Connects Helsinki in November 2016, Jani Kahrama mentioned that during the development of Turbo Dismount, Secret Exit was close to bankruptcy, and so they decided to release a playable web demo before going through Steam Greenlight, which Kahrama said they got through rather quickly.

One aspect of this success was attributed to YouTube, claiming that content creators such as PewDiePie and Markiplier were key in helping make this game visible to a wider audience.

[25] During an update in February 2015, manual steering was granted to every level in the game and also introduced the police car hazard.

Andrew Fretz of Touch Arcade described the dissonance between the aspect of being a "light-hearted physics sim" whilst featuring "high speed collisions and dismemberment" to be one of the big enjoyments of the game for him.

Carter Dotson from Gamezebo noted that whilst Turbo Dismount was fun and had variety, it was "limited in scope" and "repetitive"; detailing that the game didn't have a lot to offer outside of the main gameplay and said this likely came down to the concept rather than execution.

[29] For the iOS version, the game appeared in the top 10 most downloaded free apps for 2 weeks after release.

A view of a crash caused in a sports car, through the replay feature.
Secret Exit CEO Jani Kahrama at GDC 2010