For example, first-person shooters such as Counter-Strike and Call of Duty require quick reaction times for the players to shoot enemies, and fighting games such as Street Fighter and Mortal Kombat require quick reaction times to attack or counter an opponent.
For example, the puzzle video game Tetris gradually speeds up as the player makes progress.
"Twitch" refers to the motion the player makes, a sudden movement or reaction to an event on the screen.
Not unlike chess, early strategy games focused on setting pieces and then moving them one turn at a time while the opponent did the same.
The introduction of the internet, and its suitability as a playable medium, facilitated many of the features of today's mainstream games.
Even the youngest players were able to understand the concept, which may have been the reason such games became instantly popular among a large demographic.
Some games include elements that take players back in nostalgic gameplay in the form of quick time events or QTEs.
[4] Twitch shooters are often described as being more difficult than games of a similar genre due to a demand for skill and superior reaction times.