There is however, a core quest, centering on rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire.
The player may choose to act as a righteous hero and be honored amongst the population, or to be devilish and feared, through reputation gained by completing certain quests.
Two Worlds has an alchemy system that allows the player to combine ingredients to make potions, weapon enhancements, traps, and bombs.
Ingredients can be found as plants in the wild, the body parts of animals and monsters that have been slain, and minerals and gems taken as loot or collected off the ground.
Some of the Skill changers can refund more points for a greater cost, depending on the character's level and amount of experience.
[8] These are the Brotherhood, the Society, the Merchants Guild, the Giriza, the Necromancers, the House Skelden, and the Karga Clan.
The player can choose to work with any faction to achieve specific goals in the main quest.
A letter opener in the shape of the sword Kilgorin designed by artist Kit Rae was released on 22 November 2006.
The music was played by the musicians of the MGM Grand Orchestra and contained a mix of Gothic, classical, and rock.
The title song “Play the Game” was sung by Kyra and included various remix versions.
A second soundtrack titled TWO WORLDS – The Maxi-Single was released on a single disc on 30 August 2007 by TopWare.
[25][26] Hyper's Daniel Wilks commends the game for its "huge map, great character creation and lots to explore".
[citation needed] In Germany however, where Two Worlds was first released, reception was much more positive, receiving scores between 80% and 93% by over 50 different websites and reviewers.