Fields are enclosed areas containing a number of static and moving platforms, ladders, spikes, enemy sea-life and one or more exit doors.
The doors are often positioned in hard to reach places and it is the player's goal to plan a safe route to one.
Using shortcuts and optimised door routes can allow the game to be completed within minutes in the hands of a skilled player.
The slowdown from the Super Famicom version is no longer present though the game remains largely the same with the addition of a practice mode.
The move to a 3D side-on game world with the PlayStation launch of Shun opened up the fields to more complex layouts using a great deal of angled and jutting blocks.
The move to a 3D game world was not universally welcomed, however, as it decreases the ease with which the player can identify the exact point in space where platforms begin and end.
Slightly adjusted line physics (the rope is shorter, but more elastic and springy), along with no presence of slowdown, are the other main notable changes from its predecessor.
[6][7] Agatsuma Entertainment published the game for the European market under its original Japanese title, unlike the North American release.
[8] The game was released in North America, Europe and Australia exclusively for Nintendo eShop in March and April 2014, respectively.
Another game in the series, entitled Umihara Kawase Fresh!, was released on Nintendo Switch in Japan in April 2019, and later in Europe and North America in July from Nicalis.