Unity Technologies

[8] The company grew with the 2007 release of the iPhone, as Unity Technologies produced one of the first engines supporting the platform in full.

[9] By 2018, Unity was used to make games and other experiences for more than 25 platforms, including mobile, desktop, consoles, and virtual reality.

[24][25] Unity Technologies made a brief foray into virtual reality with their support for Chinese company AntVR in late 2014.

[34] Unity worked with Google on ARCore in 2017 to develop augmented reality tools for Android devices and apps.

[36] According to Fast Company, DeepMind uses Unity software to train algorithms in "physics-realistic environments", where a computer will continually try to achieve a goal through trial and error.

[39] In October 2018, Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography company.

[43] The company acquired Vivox, a cross-platform voice and text chat provider based in Framingham, Massachusetts, in January 2019.

[44] At an acquisition price of $123.4 million,[45] the company became a wholly owned subsidiary of Unity Technologies and operates independently.

[47] Unity Technologies additionally purchased game analytics company deltaDNA in September 2019,[48] which was later reported at a value of $53.1 million.

[45] The company continued their acquisitions by buying live game management platform ChilliConnect in October 2019,[49] and 3D application streaming service Furioos creator Obvioos in November 2019.

[50] That same year, Unity paid $48.8 million to acquire Artomatix,[45] a company that develops an AI-assisted material creation tool called ArtEngine.

An Apple silicon-ported version of the Unity Editor was demoed during the WWDC 2020 Platforms State of the Union event.

[55] On 17 August of that year, Unity stated that it had acquired Codice Software, who make the distributed version control system Plastic SCM.

[59][60] In December 2020, Unity announced the acquisition of the multiplayer networking framework, MLAPI,[61] and RestAR, a computer vision and deep learning company.

The latter's visual special effects and animation teams "will continue to exist as a standalone entity", becoming Unity's "largest customer in the media and entertainment space".

[65] November 2021 represented the high point in Unity's share price, which was likely overvalued at the time, and was followed by years of decline.

[74] In August 2022, AppLovin made an unsolicited offer to buy Unity in exchange for $17.54 billion in an all-stock deal.

[81] These changes were met with negative reactions from the developer community, with many expressing dissatisfaction and concerns regarding the increased financial burden as a result of the new pricing structure, including possible damages from inaccurate installation count estimates or malicious actors, as well as fee thresholds applying retroactively.

[88] On October 9, 2023, Unity announced that Riccitiello would be leaving the company amid controversy, appointing James M. Whitehurst as interim CEO and president.

[96][14] Until October 2023, it was headed by John Riccitiello, who replaced co-founder David Helgason as chief executive officer (CEO) in 2014.

[7] Danny Lange previously served as vice-president of artificial intelligence and machine learning from late 2016 to 2023, when he left to join Google.

[102] Unity Without Borders sponsored video game programmers affected by travel restrictions by President Donald Trump's administration.

[103] Unity announced it had reached net-zero carbon emissions in 2020, and simultaneously signed onto the Science Based Targets Initiative.

[9][30] The engine originally launched in 2005 to create video games,[106] and was later marketed to other industries, including film and car manufacturing.