Video game content rating system

Similar to other forms of media, video games have been the subject of argument between leading professionals and restriction and prohibition.

Often these bouts of criticism come from use of debated topics such as video game graphic violence, virtual sex, violent and gory scenes, partial or full nudity, drug use, portrayal of criminal behavior or other provocative and objectionable material.

"[13] There are also groups that have argued to the contrary, that few if any scientifically proven studies exist to back up these claims, and that the video game industry has become an easy target for the media to blame for many contemporary issues.

[14][15][16] Researchers have also proposed potential positive effects of video games on aspects of social and cognitive development and psychological well-being.

[17] It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than non-players.

Games are classified by the Council of Cinematographic Classification (Consejo de Calificación Cinematográfica) which is a central agency under the Ministry of Education.

Games with online components are required to show one of the three classifications on websites and registration pages: green for "8+" (appropriate for players 8 years and older), blue for "12+", and yellow for "16+".

There is no game grading system in Hong Kong and Macau, but a unified publication classification is adopted, which is divided into three categories: I, II and III.

Class II publications need to be marked with warnings and cannot be provided to people under the age of 18, which is equivalent to a restricted level.

[31] 警告:本物品内容可能令人反感;不可将本物品派发、传阅、出售、出租、交给或出借予年龄未满18岁的人士或将本物品向该等人士出示、播放或放映。WARNING: THIS ARTICLE CONTAINS MATERIAL WHICH MAY OFFEND AND MAY NOT BE DISTRIBUTED, CIRCULATED, SOLD, HIRED, GIVEN, LENT, SHOWN, PLAYED OR PROJECTED TO A PERSON UNDER THE AGE OF 18 YEARS.The Regulation on the Control of Obscene and Indecent Articles requires that Class II publications must use this statutory warning slogan, and must be marked in both Chinese and English, and the font size must account for 20% of the total area.

These are the following classifications: As of November 2019, various imported PlayStation titles released since then have been rated by the IGRS after SIE Asia opened their Indonesian office.

In Japan, the content rating is not required by law, but most commercial video game publishers take the industry self-regulations.

[36][37] Dōjin softs do not have such restrictions, but distribution of obscene materials can be punished under the Article 175 of the Penal Code of Japan.

It was established in June 2002 as a branch of the Computer Entertainment Supplier's Association, and became an officially recognized non-profit organization in December 2003.

The Ethics Organization of Computer Software (一般社団法人コンピュータソフトウェア倫理機構, Ippan Shadan Hōjin Konpyūta Sofutowea Rinri Kikō) (EOCS, or Sofurin)[38] is an incorporated association that rates PC games in Japan.

The head of the OFLC is called the Chief Censor, maintaining a title that has described the government officer in charge of censorship in New Zealand since 1916.

ESRB ratings can be found on games for Nintendo systems in the countries of Malaysia, Saudi Arabia, Singapore, and the United Arab Emirates.

436-FZ of 2010-12-23 “On Protecting of Children from Information Harmful to Their Health and Development” (Russian: Федеральный закон Российской Федерации от 29 декабря 2010 г. N 436-ФЗ «О защите детей от информации, причиняющей вред их здоровью и развитию»), which classifies films, video games and publications for exhibition, sale or hire in Russia since 1 September 2012.

In December 2022, the federal government has announced plans to establish a dedicated regulation procedure and age rating specifically for digital products, which include video games.

[50] The General Commission for Audiovisual Media (Arabic: الهيئة العامة للإعلام المرئي والمسموع, romanized: Alhy'eh Al'amah lel-E'elam Almar'ey wal-Masmoo') (GCAM) is responsible for the age-ratings of films, television programs and interactive games.

[59] The National Media Council (Arabic: المجلس الوطني للإعلام, romanized: al-Majlis al-Watani li'al-Ealam) (NMC) was a body of the federal U.A.E.

The body was established under Federal Law (1) of 2006, and had full authority over the media in the country, both commercial and government related.

In 2018, the NMC introduced local age rating systems for various media, including video games available in retail.

An example of different rating systems on video game discs which is common practice in Europe and Australia. From top left to down right: the Russian video game rating system , the European PEGI system, the German USK , all sharing the same age classification on this example game.
Türkiye: Almost all video games published in Turkey have the PEGI rating-system, and so are they advertised with PEGI, but it is not legally supported and semi-officially used. See here & here (usage) for more information.
Türkiye : Almost all video games published in Turkey have the PEGI rating-system, and so are they advertised with PEGI, but it is not legally supported and semi-officially used. See here & here (usage) for more information.