However, this only lasted for three months (ending with the pay-per-view of the same name), as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving WCW.
Several people would leave the company just before or within weeks of the release, including Dean Malenko and Eddy Guerrero.
Similarly, a cheat code allowed players to revert Rey Mysterio, Jr's updated appearance back to his more popular luchador attire.
Another cheat code known as "Jobber Billy Kidman" replaced three characters with an unidentified programmer and his two sons.
The known names included Tony Schiavone, Rick Rude, Paul Orndorff, Mike Enos and Ted DiBiase.
It included both updated and original versions of the Thunder and Monday Night Nitro sets (even though one must be unlocked).
There was 13 back rooms in total based on different locations around a standard sports arena, including the parking lot, ticket office, and bathrooms.
On March 11, 1998, THQ; the publisher of WCW's video games, announced that they would not renew their licensing agreement with the company which was due to expire at the end of December 1998.
The announcement hit the publisher's stock market as WCW products made most of THQ's profits.
The game was promoted for months on WCW television, including a counter which appeared on programs such as Monday Nitro and Thunder, counting down the days, hours, minutes, and seconds to Mayhem's Nintendo 64 and PlayStation release on September 23, 1999.
[9][10][11] However, Daniel Erickson of NextGen said of the Nintendo 64 version, "If this game existed in a total vacuum, it would barely pass – in the face of Wrestlemania 2000 and even [WWF] Attitude, it's simply inexcusable.
[41] In a separate review, Four-Eyed Dragon called the PlayStation version "a solid wrestling title despite its mediocre looks and uneven gameplay.