War Games Rules 1925–1950

A set of rules for World War II and the immediate post-war years, for scales from 1:300 micro armour (company level or higher, as a general guide) to 1:72 (platoon level) scale, published by Wargames Research Group (WRG).

The variations, as published by WRG, are set out in the table: A computer-moderated adaptation of the 1988 edition was created by WargameSystems.

If there were fundamental changes, the divisional commander visited all his regiments during the night and gave the necessary orders, again verbally.

Each company (and if necessary, platoon) is given a one word order—Recce, Probe, Attack, Defend, Delay or Support—that specifies its task and imposes any tactical limitations.

These classifications can restrict choice of Tactical Modes (explained hereafter) and also govern reactions to casualties and overrun situations.

An element's choice of a Tactical Mode can be restricted by orders, troop classification, terrain and combat results.

Area fire is not dissimilar to the above except that - Combat results "... the principal condition associated with defeat appears to have been the use of maneuver by an enemy...

It does not seem to have been associated with the intensity of his firepower... Where maneuver was the decisive influence, moreover, recognition of defeat appears to have arisen from a look towards the future and an enemy's potential capabilities rather than toward the past and the casualties he has inflicted.

War Games Rules 1925-1950 (1988 Edition)