The game then goes through a series of events with Max helping out the Wild Things, or exploring the island with them, all the while investigating the appearance of strange black gunk and the "shadow creatures" emerging from it.
After a bid to find a new island fails, Carol, a third Wild Thing, proposes that they escape to the Moon by building a tower to reach it.
Upon its completion, the Wild Things and Max climb the tower, battling the shadow creatures and avoiding the rising gunk, and successfully reach the top.
He lies down happy in his new home, as the camera pans up to show the Moon, back in the sky in its rightful place.
The console versions of Where the Wild Things Are have the player controlling a young boy named Max as he interacts with creatures and explores an island.
Max can attack enemies with his scepter, and as the game progresses, he acquires new abilities such as physical feats and commands over the creatures.
Clements stressed the frustration of the roaring and items pick-up actions being accomplished by the same buttons as well as a lack of actual platforming.
He summed up with: "As it stands, Where the Wild Things DS is easily recommended over its console brethren, but I'd rather play New Super Mario Bros."[2]