Wii Sports Club

Players are organized into clubs that represent different regions, and scores and stats are tracked on Nintendo's social network Miiverse.

Wii Sports Club received a mixed reception, being praised for its new additions and controls but criticized for its technical issues.

The player can compete against others online in all sports; Tennis, Baseball, and Boxing feature real-time gameplay, while Bowling and Golf are turn-based.

In matches, players can use the "Online Banter" feature to communicate in-game using pre-set messages and drawings from the GamePad.

They also wanted to see if online play was possible for the title, a mode frequently requested by fans of Wii Sports.

[10] With the Wii Remote Plus they were able to make gameplay more diverse, such as allowing the player to be able to hit the ball overhand or underhand with its motion controls.

The developers feared that Miiverse would become a toxic community because of this; they believed only people who won would want to use the network, discouraging those who did not.

In order to create a sense of community, they grouped up players on the network into their local states, provinces, and prefectures, to encourage competition against regions instead of individual people.

Other stats that were kept track of, such as the total amount of pins knocked over in Bowling, that didn't involve winning to encourage the player to keep playing if they lost.

[14][7] The first set of sports, Bowling and Tennis, were released in Japan on 30 October 2013,[15] and in Europe and North America on 7 November 2013.

[24] GameSpot reviewer Heidi Kemps enjoyed the more complex motion controls and how it affected gameplay more than the original Wii Sports.

[6] The motion controls were also praised by IGN's Scott Thompson, who was impressed with their complexity, and was surprised how much they have improved since Wii Sports Resort.

[30] Baseball was praised for its addition of more advanced controls for pitching,[26][31] with Thompson calling it "a fun sense of sort-of augmented reality in its execution.

[6][26] Kemps criticized the online gameplay for technical reasons, such as real-time lag and matchmaking process, but also its restrictive options that allowed little variance in matches.

[6] Thompson expressed frustrations in games like Bowling and Golf that were turn-based, resulting in slow gameplay that involved a lot of waiting.

He also noted what he referred to as "someone who skipped the tutorial" in every match online, as he was often paired with someone of considerably less skill resulting in more extensive waiting.

An online match of tennis . Players are chatting with each other using Miiverse .
Katsuya Eguchi , the game's producer, with the Wii U GamePad at E3 2012